Home Interaction between viewWillTransitionToSize:withTransitionCoordinator: and layoutSubviews:
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Interaction between viewWillTransitionToSize:withTransitionCoordinator: and layoutSubviews:

Craig Published in 2017-11-14 17:38:05Z

I have a view with subviews that I manage by overriding layoutSubviews. This of course gets called to do the initial layout when the view is created. I call setNeedsLayout as needed to make changes to the layout due to state changes in the app. This all works.

To handle rotation, I'm overriding viewWillTransitionToSize:withTransitionCoordinator: to do a little work to prepare for rotation (nothing visible; just internal state), then just allowing layoutSubviews to be called as expected with the new size. That is working great.

As a result of a discussion here on a related topic, I'm working on moving the layout and animation of my subviews into a call to animateAlongsideTransition:completion: which coordinates the animation of my subview frame changes with the rotation animation. So in viewWillTransitionToSize:withTransitionCoordinator: I'm figuring out all my new frames, then doing the call to animateAlongsideTransition:completion: to animate the frame changes.

The problem is that before my animation appears to begin, layoutSubviews gets called three times. I have break-pointed my own calls to setNeedsLayout so I know it isn't me causing this. When layoutSubviews looks at its bounds rectangle, it is already set to the new (rotated) width and height. So by the time my frame-setting code gets invoked as part of the rotation transition, layoutSubviews has already positioned the views appropriately.

I can't remove layoutSubviews because I need it for the initial configuration of the view and for my various state changes that happen while the user interacts with the app. I could rename it myLayoutSubviews and call it explicitly as needed (in viewDidLoad and when making state changes) but that seems like bad form.

So the question is: how do I keep layoutSubviews from being called or how do I detect that it is being called as a result of rotation and do so in a way that feels "right"? Certainly there is a right way to do this; I just can't find it.

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