I have made a game using Unity and decided to use on demand resources to reduce download size. When I upload the app to the test flight I can see in the build info that there are indeed on demand resources (11 packs to be precise).
But when I download the app from test flight and install it and then run it the installed size (used storage) is the same before and after. And I can see from logs (and can "see" the odrs are being downloaded because it takes time to do it on the device) that odrs are being downloaded. Is this normal? And why does the installed app size stays the same? I would expect to see the difference.